![]() Make one char your persuasion, one your loremaster, and the other 2 thievery chars. Focus on providing armor survivability and buffs. Geo2->Hydro2->Pyro2->necro3->Geo10/hydro10 (as much as you can boost them). Or polymorph over scoundrel for base damage increases.Ĭhar4: Pure support. Huntsman3->aero2->Ranged10->Scoundrel5+, with a focus on boosting crit rates. Personally I'd put points in dual wield (as that base damage boost gets the 150%+scoundrel% boost) then focus on crit damage.Ĭhar3: Either repeat char2 or go archer with extreme maneuvability and abuse of the skill that gets damage boosts from distance (sniper). Arguably getting crit damage is better because of backstab, but increasing base damage adds tons more damage to your backstab crit as well. updated The Spider Legs skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. So far it works great (tactician mode) if you focus on phys dmg :)īesides the summoner builds I hear about being OP (Haven't tried summoner yet).Ĭhar 1: Warfare3->polymorph5->warfare10->polymorph10, 2handed weapons.Ĭhar2: Scoundrel3->polymorph3->either dual wield 10 or dual wield 5 ->scoundrel 10. Havent quite decided what her 2nd focus should be but considering a bit of geo. Can raise totems in poison to heal fane and can summon the incarnate to deal phys dmg and taunt. Buff Fin and a little Wits (for initiative). Buff strength and some constitution.įane as cleric with 2hand to heal and deal damage. With a little Geo to buff and use poison on fane to heal. Sebille (to get the wings for free and early on) Polymorph with Shield and Onehand. When faced with a High Phsyical defence enemy, let the Conjurer and Cleric eat away there low magical resist.Ī well balanced team thats easy to understand for beginers and lets you pretty much do what you want. Take Bull Horns (a must) and any of the remaining polymorph skills (I personally prefer chameleon over Tentacles)įocus on Phsyical dmg and then use your polymorph skills for CC. However, this is both more elementally-restrictive and less AP-efficient.Originally posted by Panic Fire:MC - Polymorph 2 Basic attacks from wands will also create small elemental surfaces useful for activating this talent.With the Ambidextrous talent, a character can create needed surfaces with grenades either for self or other characters with just 1 AP, making both of these talents an attractive choice for staff-users. ![]() When casting Searing Daggers, aiming one dagger at own feet will benefit future Pyromancy skills.Elf Necromancers benefit greatly from this, as they can use Flesh Sacrifice to get a blood pool under them along with one extra AP.It is possible to get bonuses to multiple skill schools, by standing on the border between different surfaces.Elemental affinity does not work with Warfare, Huntsman, Scoundrel, Summoning or Polymorph skills. 1 Skill Tier Novice Status effects Set Wings Incompatible with Spider Legs Gain Flight Environmental effects Ignores surfaces (not clouds) Action Points Base Cooldown Duration 1 6 turns 3 turns Memory Slots 1 Spread your wings is a polymorph skill in Divinity: Original Sin II.Does not affect scrolls, however Ambidextrous does, and for all elements at all times.It’s got systems inside of systems inside of paradox barrels, and it gleefully throws. This talent can not reduce the AP cost of skills to less than one Comments ( 48) Where some RPGs are a little bit fiddly, Divinity: Original Sin 2 is downright daunting.Their respective class presets are the Metamorph. ![]() The corresponding surface for each magic is as follows: Fire surface for Pyrokinetic, Water and ice surfaces for Hydrosophist, Poison/oil surface for Geomancer, Electrified surface for Aerothurge, and Blood surface for Necromancer. The latest Early Access update for Divinity: Original Sin 2 adds a pair of useful new ability schools to play around with: Polymorph and Summoning. Reduce AP cost of spells by one when the character is standing on a surface of the same element.Įlemental Affinity is a talent in Divinity Orignal Sin 2.
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